There’s an impressive array of monsters on offer, and if you happen to gift them food or something else that they like, you can potentially recruit them to come live with you on the farm. Though the environments are rarely all that interesting from a design perspective – there isn’t much in the way of puzzles or varied geography – they’re sure to be packed with all manner of treasure that can either benefit you directly or be sold off back in town.Ĭombat is admittedly simplistic, basically just a matter of swiping and occasionally blocking, but it gets the job done and provides just enough action to keep things interesting. On the other hand, if you aren’t feeling up to tasks like farming, fishing, or cooking, you can take up your sword or axe and explore deeper into various dungeons in the lands beyond the town limits.
This also gives you more ingredients for usage in cooking, which can lead to the creation of many helpful consumables for when you go on dungeon runs or work a particularly long day in the fields. As your character matures and furthers their connection to the town, new seed types will become available at the local store so you can diversify your crop and reap better rewards depending on the season. You start out with just one plot of land (more are unlocked later) which you can tend however you like, and diligent effort must be put in daily to ensure that the plot remains clear of debris, watered, hoed, and harvested. Most days will likely be oriented in some way around the excellent farming gameplay, which stands as your main source of income. This, then, creates something of an infinitely rewarding progression loop, as you’re constantly progressing your character and building yourself up no matter what you do. It’s tough to get through any given day without inadvertently levelling up at least four or five different stats as you go about your business.
There’s even a walking stat that goes up just by you going from place to place. Case in point, you gain experience for your ‘Sleeping’ stat, just by going to bed each day. All the expected staples, such as weapon or magic proficiency, are present, but it’s the weirder ones that prove to be delightful. There are no right or wrong answers about what you should be doing, especially given that quite literally everything you do will level up some obscure stat or skill.
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Rune Factory 4 Special is an extremely open-ended experience right from the beginning, granting you almost full control over what you want to do with a given day.
Fortunately, Marvelous has stuck the landing with this one Rune Factory 4 has lost none of the charm that made it a modern classic and the additional benefits of this re-release only serve to improve on this already firm foundation. In anticipation of this forthcoming release, Marvelous has seen fit to release Rune Factory 4 Special – a re-released version of the 2013 3DS title – for the Nintendo Switch, which ostensibly will stand as the definitive version of the seminal outing. This balanced take on farming and combat proved to also be a hit with fans, spawning a sub-series that is due to continue very soon thanks to the impending Rune Factory 5.
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This new title was billed by its creators as “Harvest Moon where you wield a sword” and it promised to bring in many of the traditional RPG elements that the series had previously eschewed. Many sequels would follow in the coming years, and on the tenth anniversary, Marvelous produced an interesting experiment for the DS called Rune Factory. The Harvest Moon series made quite a name for itself when it first released on the SNES in 1996, trading the typical combat-centric trappings of an RPG in favour of a much more laid-back and slower-paced focused on farming. Captured on Nintendo Switch (Handheld/Undocked)